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【第三章】德鲁伊(Druid)
« 于: 2018-08-05, 周日 15:19:09 »
没有人可以抗拒大自然的力量。它可以在数分钟内毁灭最为坚固的堡垒,可以将最为雄伟的建筑化作尘埃,将其掩埋于大雪或波涛之下。它会赐予尊崇她的人无穷的奖赏和令人惊叹的力量,同时也会为轻视它的人送上悲惨之死。你是能聆听到大自然的呼唤的一员。你敬畏它的伟力,并为之奉献己身。
劇透 -   :
DRUID
  The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it and an agonizing death to those who take it too lightly. You are one of those who hear nature’s call. You stand in awe of the majesty of its power
and give yourself over to its service.
使用德鲁伊
使用德鲁伊玩家可以通过以下方式进行游戏:
•在战斗中,你呼唤大自然的力量来击打你的敌人并保护你的盟友。你可以施放原能魔法以召唤凶恶的动物为你而战,让它为你和你的队友抵御敌人,又或是治疗他人的伤势。随着你和大自然的联系愈加紧密,你可能还会使用强大的元素魔法,甚至可以变成骇人的野兽以利爪尖牙进行战斗。
•在社交中,你代表着平衡与理性的解决之道,这意味着是对大自然而言最好的方案,也能使得在此中的生物能和谐相处。你会提出折中的方案,这会使得双方都各取所需,但却不一定能获得他们想要的一切。
•在冒险中,你在野外的技能十分可贵。你可以追迹敌人,在荒野中探路,或使用的你法术侦测你四周是否有着魔法灵光。你甚至可以请求野生动物使用它们非凡的感官和侦查能力协助你的团队进行探险。
•在休整期,你可以制作魔法物品或者魔法药剂。又或者你与大自然的联系会指引你到野外帮助其中的生物并治愈由文明造成的创伤。你甚至还可以教导人们可持续发展的技术,让他们既能不损害大自然的平衡又能得以生存。
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PLAYING A DRUID
  • During combat, you call upon the forces of nature to defeat your enemies and protect your allies. You can cast spells drawing upon primal magic to summon deadly animals to fight at your side, grant resilience to you and your friends, or heal their wounds. Depending on your bond to nature, you might also call upon powerful elemental magic or even change shape into a terrifying beast to fight with tooth and claw.
• During social encounters, you represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can’t have all that they desire.
• In exploration mode, your skills in nature are invaluable. You can track down enemies, navigate through the wilderness, or use your spells to detect any magical auras around you. You might even ask wild animals to assist your group in your travels with their extraordinary senses and scouting abilities.
• In downtime mode, you might craft magic items or potions. Alternatively, your tie to nature might lead you to tend to an area of the wild, befriending its beasts and healing the wounds caused by civilization. You might even attempt to teach people sustainable techniques that allow them to subsist off the land without harming the natural balance
扮演德鲁伊
德鲁伊是大自然力量的具现,也是其代言人;你保护荒野地区免受侵蚀,并在文明地区宣导其存在的价值。
如果你是一名德鲁伊,你可能...
•对大自然的伟力心怀崇敬
•敬畏自然,并希望将之与他人分享,但同时也会谨慎思考这产生的影响
•在冒险中与动植物为友,并一同达成目标
其他人会认为…
•将你视作大自然的化身,并认为你掌控着大自然
•将你视作远离文明社会,避世与荒野的隐士
•将你视作类似于牧师的施法者,不过你只敬奉大自然
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ROLEPLAYING A DRUID
  Druids are the living embodiment of nature, acting as its agent; you protect the wild places from harm and speak for their interests in more civilized lands.
IF YOU’RE A DRUID, YOU LIKELY...
• Have a deep and meaningful respect for the power of nature.
• Are in constant awe of the natural world, eager to share it with others but cautious of their influence.
• Treat plants and animals as allies in your quest, working with them toward your goals.
OTHERS PROBABLY...
• View you as a representative of nature, and might even assume you can control it.
• Look at you as a recluse who avoids society and cities, preferring to live in the wild.
• Treat you as a mystic, similar to a priest, but answering only to the forces of nature.

关键属性:感知             
生命值:8+体质调整值
察觉: 受训级           
豁免检定:专家级强韧,受训级反射,专家级意志
 技能:4+你的智力调整值。
更新1.0(8/13/2018):3+你的智力调整值。           
武器:在所有简易武器以及弯刀上受训
防具:在以非金属制造的轻甲、中甲、轻盾以及重盾上受训           
标志技能:工藝, 自然,生存,你所遵循的流派提供的技能
法术:原能法术骰、原能DC与原能法术攻击骰上受训

职业能力
你获得以下德鲁伊职业能力,高级获得的能力其获得等级列出在能力名旁边
引用
德鲁伊等级提升
1级禁忌, 先祖专长, 背景, 德鲁伊语, 德鲁伊流派, 初始熟练, 原能施法, 野性認同
2级德鲁伊专长, 技能专长
3级二环法术, 通用专长, 技能提升
4级德鲁伊专长, 技能专长
5级三环法术, 属性提升, 先祖专长, 技能提升
6级德鲁伊专长, 技能专长
7级四环法术, 通用专长, 技能提升
8级德鲁伊专长, 技能专长
9级五环法术, 先祖专长, 技能提升
10级属性提升, 德鲁伊专长, 技能专长
11级六环法术, 通用专长, 技能提升
12级专家施法者, 技能专长
13级七环法术, 先祖专长, 技能提升
14级德鲁伊专长, 技能专长
15级八环法术, 属性提升, 通用专长, 技能提升
16级大师施法者, 技能专长
17级九环法术, 先祖专长, 技能提升
18级德鲁伊专长, 技能专长
19级通用专长, 传奇施法者, 技能提升
20级属性提升, 德鲁伊专长, 技能专长
原能施法
你获得使用施展法术动作来施展原能法术的力量,并可以使用材料施法动作、姿势施法动作、语言施法动作(详见P195的施法)。作为一名德鲁伊,你可以使用原能法器(比如冬青和槲寄生)作为材料施法动作、姿势施法动作的一部分,所以一般你不需要其他法术成分或空出一只手。在1级时,你可以每天早上从本书的原能法术列表(P201)中准备两个1环法术和四个戲法。在你施法这个法术或直到你再次准备法术之前,你都可以使用这些已经准备好的法术。你可以准备的法术数量成为你的法术位。
随着你的德鲁伊等级提高,你每天可以准备的法术数量也会随之增加,你可以施放的最高法术环位也会增高,详见P81的德鲁伊每日法术表所示。
你的某些法术会要求你投法术骰来确认它们有多有效,或者要让你的敌人投骰对抗你的法术DC。由于你的关键属性为感知,你的法术骰和法术DC使用你的感知调整值。查阅291页来获知计算你的法术骰与法术DC的细节。
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Primals Pellcasting
  You have the power to cast primal spells using the Cast a Spell activity, and you gain access to the Material Casting, Somatic Casting, and Verbal Casting actions (see Casting Spells on page 195). Because you’re a druid, you can usually hold a primal focus (such as holly and mistletoe) as part of your Material Casting and Somatic Casting actions, so you usually don’t need spell components or another hand free. At 1st level, you can prepare two 1st-level spells and four cantrips each morning from the common spells on the primal spell list in this book (see page 201), or from other primal spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare are called your spell slots.
As you increase in level as a druid, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown on the Druid Spells per Day table on page 81.
Some of your spells require you to attempt a spell roll to see how effective they are, or have your enemies roll against your spell DC. Since your key ability is Wisdom, your spell rolls and spell DCs use your Wisdom modifier. See page 291 for details on calculating your spell rolls and spell DCs.
升阶法术
当你获得2环及更高的法术位时,你可以在这些法术位中准备较低环法术来增强它们(见192页)。这一增强会让法术的等级等于被升阶的法术位。许多法术在升阶到特定环级时会有特别的提升。
戏法
戏法是一类特殊的不使用法术位的法术。你可以每天随意施展一个戏法任意次数。戏法总是会被自动升阶到你作为德鲁伊能施展的最高环级。举个例子,作为一名1级的德鲁伊,你所能施展的最高法术环级为1环,所以你的戏法是1环法术;作为一名5级的德鲁伊,你所能施展的最高法术环级为3环,所以你的戏法是3环法术。

禁忌
作为侍奉大自然之人,德鲁伊在触犯禁忌时亦会被自然所唾弃。若你触犯禁忌,你就会失去德鲁伊等级所带来的能力,包括你的原能施法能力以及自然流派带来的奖励。只有通过赎罪仪式方能恢复这些能力(详见P275)
以下是所有的德鲁伊的禁忌
•使用金属盔甲或盾牌
•毁坏自然环境
•向非德鲁伊传授德鲁伊语
•每个德鲁伊流派亦有各自的禁忌
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Anathema
  As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an atone ritual (see page 275).
The following acts are anathema to all druids:
• Using metal armor or shields.
• Despoiling natural places.
• Teaching the Druidic language to nondruids.
• Each druidic order also has additional anathema acts.

德鲁伊流派
成为德鲁伊后,你需要选择一项德鲁伊流派,这会给你一个职业专长,流派能力(见下文),和一个与你的流派相关联的额外标志技能。虽然你升级时可以选择与其他流派相关的职业专长,但你在使用你选择的流派的能力时会获得额外的奖励。
你将获得一个法术点池。最大法术点等于你的关键属性的调整值。在准备法术时会重新获得所有法术点(详见P192的每日准备)。
你还将获得与你的流派所相关的特殊法术—又称流派能力。这只需要消耗1点法术点而不需要花费法术位来施放。你的流派能力会自动提升到你可以施展的最高法术环位。通过一些德鲁伊专长也可以获得更多的流派能力并增加你的法术点数。
在本书中列有以下德鲁伊流派:
动物流派
你与这个世界的野兽紧密相连,并与之为盟。你在运动技能上受训,并视之为你的标志技能。你会获得动物伙伴这一德鲁伊专长。最后,你的流派力量使你可以消耗1点法术点施放治疗动物。你的禁忌为不可虐待以及在非必要的情况下猎杀动物(但并不禁止你在保护自己时攻击动物或干净利落的杀死它)。
绿叶流派
你尊重植物与大自然的恩惠,你是荒野的园丁及守望者,你传授他人可持续发展的技艺,并协助灾区或粗心大意的开荒者们重建家园。你在交涉技能上受训,并视之为你的标志技能。你获得莱西魔宠这一德鲁伊专长。最后,你的流派力量使你可以消耗1点法术点施放神莓。你的禁忌为不得肆意糟蹋和非万不得已的情况下毁坏植物(但允许在保护自己时伤害植物和为了生存而进行收割)
暴風流派
你的内心怀揣着大自然的狂野,你将驾驭暴风雨并引发灾厄般的影响。你在特技技能上受训,并视之为你的标志技能。你也获得风暴降生这一德鲁伊专长。最后,你的流派力量使你可以消耗1点法术点施展狂风骇浪。你的禁忌为不可呼唤可能对当地环境造成破坏的不自然天象(如同九环的操控天氣仪式)。
野性流派
自然界那野性且不受控制的呼唤充斥着你的身体,使你可以变化成凶暴的野生动物。你在威嚇技能上受训,并视之为你的标志技能。你获得自然变身作这一德鲁伊专长。你的流派力量使你可以消耗 1点法术点以释放野性之爪。你的禁忌为不可以城镇为家(但这不禁止你购买或使用人工打造的物品或在城市冒险,但你不可依赖这些工具或是使其为家 )。
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Druidic Order
  Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order power (see below), and an additional signature skill tied to your order. Though you can still gain class feats tied to other orders as you advance, you receive additional benefits when using abilities tied to your chosen order. You gain a pool of Spell Points. Your maximum number of Spell Points is equal to your key ability modifier. You regain all your Spell Points when you prepare your spells (see Daily Preparations on page 192). You also gain a special spell tied to your order, which is called an order power. You cast this order power by spending 1 Spell Point, not by using spell slots. Your order power is automatically heightened to the highest level of spell you can cast. Some druid feats grant you more order powers and increase your pool of Spell Points. The druidic orders presented in this book are as follows.
Animal
You have a strong connection to the beasts of the world, and you are allied with a beast companion. You are trained in Athletics, and it becomes a signature skill for you. You also gain the Animal Companion druid feat. Finally, as your order power, you can cast heal animal at a cost of 1 Spell Point. Committing wanton cruelty to animals or killing animals unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against animals or killing them cleanly for food.)
Leaf
You revere plants and the bounty of nature, acting as a gardener and warden for the wilderness, teaching sustainable techniques, and helping areas regrow after disasters or negligent humanoid expansion. You are trained in Diplomacy, and it becomes a signature skill for you. You also gain the Leshy Familiar druid feat. Finally, as your order power, you can cast goodberry at a cost of 1 Spell Point. Committing wanton cruelty to plants or killing plants unnecessarily is anathema to your order.
(This doesn’t prevent you from defending yourself against plants or harvesting them as necessary for survival.)
Storm
You carry nature’s fury within you, channeling it to terrifying effect and riding the winds and storms. You are trained in Acrobatics, and it becomes a signature skill for you. You also gain the Storm Born druid feat. Finally, as your order power, you can cast tempest surge at a cost of 1 Spell Point. Creating unnatural weather patterns that could be damaging to the local environment (such as by using a 9th-level control weather ritual) is anathema to your order.
Wild
The savage, uncontrollable call of the natural world infuses you, granting you the ability to change your shape to take on the ferocious form of a wild creature. You are trained in Intimidation, and it becomes a signature skill for you. You also gain the Wild Shape druid feat. Finally, as your order power, you can cast wild claws at a cost of 1 Spell Point. Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place

德鲁伊语
你通晓德鲁伊语这一只有德鲁伊才会知道的秘密语言,以及你的先祖所知晓的任何语言。德鲁伊语有自己的文字,如果你是使用手语而非口语,你也会知道德鲁伊语的手语版本。向非德鲁伊传授德鲁伊语是为禁忌。

野性认同
你与大自然的生物的联系让你可以与它们进行基本的交流。你可以使用交涉改善动物的态度并请求他们做一些简单的要求。

德鲁伊专长 2级
在2级时,你获得一个德鲁伊职业专长(见82页)。你在4级,6级,8级,10级,14级,18级和20级获得额外一个德鲁伊专长。

技能专长 2级
在2级以及之后的每2等级,你获得一个技能专长。技能专长可以在第五章查看,并且具有技能特征。在选择一个技能专长时,你必须在对应的技能上达到受训或者更高。

一般专长 3级
在3级以及之后的每4等级,你获得一个一般专长。一般专长在第五章列出。

技能提升 3级
在3级以及之后的每2等级,你获得一次技能提升。你可以使用这次提升来在一项未受训的技能上达到受训,或者在一项已经受训的技能上达到专家。
如果你的等级至少为7,你可以使用这次提升,令你在一项你已经达到专家的标志技能上成为大师。如果你的等级至少为15,你可以使用这次提升,令你在一项你已经达到大师的标志技能上成为传奇。

属性提升 5级
在5级以及之后的每5等级,你可以提升4种不同的属性值。你可以使用这些属性提升来令你得属性值超过18。提升一项属性值时,如果它已经等于18或更多,提升1,如果它低于18则提升2。

先祖专长 5级
除了初始的先祖专长,你在5级以及之后的每4等级获得一项先祖专长。你可用的先祖专长可以在第二章中,你的先祖条目中找到。

专家施法者 12级
你的法术骰,法术DC,原能法术的攻击骰的熟练度提升到专家。

大师施法者 16级
你的法术骰,法术DC,原能法术的攻击骰的熟练度提升到大师。

传奇施法者 19级
你的法术骰,法术DC,原能法术的攻击骰的熟练度提升到传奇。

关键术语
你会在许多德鲁伊能力中看到如下关键术语。
流派加成:动物流派,绿叶流派,暴风流派以及野性流派都各自有着与之相连的特殊专长。即使该专长不会为你的流派提供加成亦可选择,但若你选择与你的流派相关联的专长时你会活得额外的加成。
超魔:具有超魔特征的专长令你可以改变你的法术的特性。这些专长在你开始施放一个法术的时候触发,并且通常要求你花费一个额外的施法动作,以此改变法术的效果。如过对法术添加一个动作会导致法术需要消耗的动作比你本回合剩余动作更多,你不能使用超魔专长。由于大多数超魔专长具有相同的触发条件,对于一个法术,你通常不能使用超过一个超魔专长。
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KEY TERMS
  You’ll see the following key term in many druid abilities.
Order Traits: The Animal Order, Leaf Order, Storm Order, and Wild Order traits indicate feats associated with a specific druidic order. Though you do not need to belong to the corresponding order to take a feat that has an order trait, you often gain an additional benefit when taking a
feat that matches your order.
Metamagic: Metamagic feats trigger when you begin casting a spell and typically require you to spend an additional spellcasting action to alter the spell’s effects. You can’t use metamagic feats if adding an action to the spell would make the spell require more actions than you have remaining on your turn. Because most metamagic feats have the same trigger, you usually can’t use more than one metamagic feat per spell.
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德鲁伊专长
在你升至获得德鲁伊专长的等级时,你可以从下列专长中选择其一。你必须满足专长前置才能选择该专长。
1级专长
动物伙伴(动物流派)
你获得一只年轻的动物伙伴的伴随。这名伙伴会与你一同冒险,它会尽全力完成你下达的简单命令。你可以在P284的动物伙伴章节获得更多信息。
特殊:若你为动物流派的德鲁伊,你的动物伙伴的体质、感知及魅力调整值+1。
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ANIMAL COMPANION(Druid Animal Order)
  You gain the service of a young animal companion. This companion travels with you on your adventures, and it obeys any simple commands you give it to the best of its abilities. See the Animal Companion section on page 284 for more information about these creatures.
Special If you are a druid of the animal order, your animal companion increases its Constitution, Wisdom, and Charisma modifiers by 1.
莱西魔宠(绿叶流派)
你获得了一只莱西魔宠,这是一颗微小的植物,它是万千自然精魂之一。除了这是植物而非动物,这只魔宠与其他魔宠无异(更多魔宠信息详见P287)。
特殊:若你为绿叶流派的德鲁伊,你的魔宠具有3点威能而非2点。
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LESHY FAMILIAR(Druid Leaf Order)
  You gain a leshy familiar, a Tiny plant that embodies one of the many spirits of nature. Other than taking the form of a plant instead of an animal, this familiar uses all the same rules as other familiars (see page 287 for more details about familiars).
Special If you are a druid of the leaf order, your familiar has three powers instead of two.
及远法术(超魔)[F]
触发:你开始施放一个有距离的法术。该法术必须最多消耗两个施法动作。
你在释放这个法术时加入了一个姿势施法动作以使其距离增加30尺。如果该法术为接触,则可以将范围扩展至30尺,如果该接触法术需要投一个攻击或近战接触骰,则对应地改为远程攻击或远程接触骰。
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REACH SPELL(Druid Metamagic)
  Trigger You start to cast a spell that has a range. The spell must have a maximum of 2 spellcasting actions.
You add a Somatic Casting action to the casting of the triggering spell to increase its range by 30 feet. If the spell normally has a range of touch, you instead extend its range to 30 feet, and if the touch spell normally requires an attack roll or a touch attack roll, it now requires a ranged attack roll or a ranged touch attack roll, as appropriate.
风暴降生(暴风流派)
你十分熟悉被元素包围的感觉,你沉浸于宣泄大自然的力量。任何天气或气候影响(如风)所引起的远程攻击或察觉的环境减值下1点。
特殊:如果你是暴风流派的的德鲁伊,你的远程攻击和察觉不会受到因天气引起的环境减值,并且你对隐藏于气候(比如雾)中的目标施放法术时不需要进行flat check。
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STORM BORN(Druid Storm Order)
  You are at home out in the elements, reveling in the power of nature unleashed. Reduce any circumstance penalties to your ranged attacks or Perception checks caused by weather or weather effects (such as wind) by 1.
Special If you are a druid of the storm order, you do not take circumstance penalties to ranged attacks or Perception checks caused by weather, and your targeted spells don’t require a flat check to succeed against a target concealed by weather (such as fog).
法術擴展(超魔)[F]
触发:你开始施放一个没有持續時間且具有爆發、錐形或直線型的影響區域的法术。该法术必须最多消耗两个施法动作。
你在释放这个法术时加入了一个姿势施法动作以增加其範圍類數值。原本半径至少有10尺爆發型法术的半径增加5尺。原本长度至少有15尺或更少的錐形或直線型法术的长度增加10尺。
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WIDEN SPELL (Druid Metamagic)
  Trigger You start to cast a spell that has an area of a burst, cone, or line, and that does not have a duration. The spell must have a maximum of 2 spellcasting actions.
You add a Somatic Casting action to the casting of the triggering spell and increase the area of that spell. You add 5 feet to the radius of a burst that normally has a radius of at least 10 feet. You add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
自然变身(野性流派)
你与荒野为伍,总是在变化并适应各种挑战。你获得一个野性能量池,这被称作自然变身池,该能量点数只有1点,你可以借此施法以改变自己的形态;如果你有至少四个野性学派专长,那么额外增加至2点能量值。你可以消耗1点野性能量来施放pest form。除非另有说明,否则使用狂野能量池施展的所有法术都会增强到你可以施放的最高法术环位。
特殊:若你为野性流派的德鲁伊,你使用你的力量调整值(最低为1)来计算你的野性能量池,如果你有至少四个野性流派的专长你还会获得1次额外获得使用次数。
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WILD SHAPE(Druid Wild Order)
  You are one with the wild, always changing and adapting to meet any challenge. You gain a pool of wild energy, called your wild shape pool, with 1 use that you can use to cast a spell to shift your form; if you have at least four wild order feats, increase your pool to 2 uses. You can spend a use of your wild shape pool to cast pest form. All spells you cast using Wild Shape function as if heightened to the maximum spell level you can cast, unless stated otherwise.
Special If you are a druid of the wild order, you instead gain a number of uses of Wild Shape equal to your Strength modifier (minimum 1), and an additional use if you have at least four wild order feats.
2级专长
野性呼唤
你与大自然的联系允许你在必要时呼唤其仆从的帮助。你可以花费1点法术点而非法术位以召唤自然盟友。此法术可以提升至你可以施放的任何法术换为,但若是提升至你可以施放的最高法术环位则需要额外再消耗1点法术点。你的法术点池增加2点
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CALL OF THE WILD
  Your bond with nature allows you to call upon its servants to aid you in times of need. You can cast summon nature’s ally by spending 1 Spell Point instead of using druid spell slots. This spell can be heightened to any level that you can cast, but if you cast it as the highest-level spell you can cast, it costs you 1 additional Spell Point. Increase your Spell Point pool by 2.
毒性抗力
你对于毒药的豁免获得+1额外加值,而且获得你一半等级数的毒性抗力。
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POISON RESISTANCE
  You gain a +1 conditional bonus to saving throws against poison, and poison resistance equal to half your level.
凶蛮切割[A]
先决条件:你在这之前最后的动作是进行武器攻击且造成的是挥砍伤害。
使用相同的武器攻击统一目标。若命中,则额外增加一个伤害骰。
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SAVAGE SLICE
  Requirements Your last action was a weapon Strike that dealt slashing damage.
Make another Strike against the same target using the same weapon. If it hits, add an additional die of damage.
4级专长
动物形态(野性流派)
先决条件:自然变身
你可以通过消耗自然变身池的点数施放动物形态。即使三环法术高于你可施展的最高环位,你也可以在四级执行此操作。
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ANIMAL SHAPE(Druid Wild Order)
  Prerequisites Wild Shape
You can cast animal form by spending a use of your wild shape pool. You can do so at 4th level even though a 3rd-level spell is higher than the highest-level spell you can otherwise cast.
发育完全(动物流派)
先决条件:动物伙伴
你的动物伙伴成长为发育完全的伙伴,这会赋予它额外的能力,相关信息详见P284的动物伙伴细则。
特殊:若你为动物流派的德鲁伊,你的动物伙伴能更听从你的指令。在战斗中即使没有使用命令动物动作,你的动物伙伴也可以在你的回合里使用一个动作进行移动或攻击。
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FULL-GROWN COMPANION (Druid Animal Order)
  Prerequisites Animal Companion
Your animal companion grows up, becoming a full-grown animal companion, which grants it additional capabilities. See the animal companion rules on page 284 for more information.
Special If you are a druid of the animal order, your animal companion is more controlled than most. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride or Strike.
专注施法
只有在你收到的伤害等于或大于你的等级数两倍时,你施放的法术才会被干扰(详见P196)。
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STEADY SPELLCASTING 
  Your spells are disrupted by reactions (see page 196) only if you take damage equal to or greater than double your character level.
千面萬相
你可以如同天气一般随心所欲地改变自己的相貌。你可以消耗1点法术点以施展humanoid transformation。该法术只能作用于你自身。你的法术点池增加1点。
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THOUSAND FACES 
  Your form is as mutable as the weather, changing to meet your whim. You can cast humanoid transformation by spending 1 Spell Point. The spell can target only you. Increase your Spell Point pool by 1.
穿林步
德魯伊能以正常速度通過任何植物形成的困难地形(例如灌木丛,藤蔓,以及矮树丛)。然而,如果上述地形是由魔法造成以阻礙移動(例如缠绕術),仍會影響德魯伊,但针对此类效果的任何豁免或技能检定获得+2加值。
特殊:若你为绿叶流派的德鲁伊,即使是受到魔法操控的植物也不会影响你的前进。
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WOODLAND STRIDE(Druid Leaf Order)
    You ignore any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Plants that have been manipulated by magic (such as the spell entangle) still impede your progress, although you receive a +2 conditional bonus to any saves or skill checks allowed against such effects.
Special If you are a druid of the leaf order, even plants manipulated by magic don’t impede your progress.
6级专长
苍翠认同(绿叶流派)
你可以与植物进行基本的交谈并提出非常简单的要求。自然植物一般无法完成你可能提出的大部分要求,除非你可以使用植物交谈等魔法。
特殊:如果你是绿叶流派德鲁伊,你在使用苍翠认同以向植物提出请求时获得+2环境加值。
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GREEN EMPATHY(Druid Leaf Order)
  You can communicate with plants on a rudimentary level and make very simple requests of them. Non-creature plants typically can’t fulfill most requests you might ask of them unless you have access to other magic such as speak with plants.
Special If you are a druid of the leaf order, you gain a +2 circumstance bonus on your check to make a Request of a plant using Green Empathy.
昆虫形态(野性流派)
先决条件:自然变身
你可以消耗自然变身池的点数施放昆虫形态。
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INSECT SHAPE(Druid Wild Order)
  Prerequisites Wild Shape
You can cast insect form by spending a use of your wild shape pool.
暴风反击(暴风流派)[R]
先决条件:风暴降生
触发:与你相邻的敌人用近战武器对你造成重击
你对对方施放狂风骇浪。这需要消耗2点法术点而非通常的1点;若你并非暴风流派的德鲁伊,你不能在不触发暴风反击的情况下施放狂风骇浪。
特殊:如果你是风暴流派的德鲁伊,那么对方即使反射豁免成功也会被推后5尺,如果失败则会被推回10尺。
特殊:如果你是暴风流派的德鲁伊,无论是否触发暴风反击你的狂风骇浪伤害骰会从d10级变为d12级。
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STORM RETRIBUTION(Druid Storm Order)
  Prerequisites Storm Born
Trigger An opponent adjacent to you critically hits you with a melee weapon.
You cast tempest surge on the triggering opponent. You must spend 2 Spell Points to use this ability instead of the usual 1; if you aren’t a druid of the storm order, this doesn’t grant you the ability to cast tempest surge without using Storm Retribution.
Special If you are a druid of the storm order, the triggering foe is also pushed back 5 feet if it fails its Reflex save, or 10 feet if it critically fails.
Special If you are a druid of the storm order, your tempest surge damage dice become d12s instead of d10s, whether or not you are using Storm Retribution.
8级专长
猛兽形态(野性流派)
先决条件:自然变身,动物形态
你可以通过消耗自然变身池以施展恐龙形态。
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FEROCIOUS SHAPE(Druid Wild Order)
  Prerequisites Animal Shape, Wild Shape You can cast dinosaur form by spending a use of
your wild shape pool.
惊人成长
先决条件:发育完全
你的动物伙伴的力量继续增长,发育成了一只灵敏或殘暴伙伴(这取决于你的决定),并获得由伙伴模板带来的额外能力。相关信息详见P284的动物伙伴细则。
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INCREDIBLE COMPANION(Druid Animal Order)
  Prerequisites Full-Grown Companion
Your animal companion continues to grow in power, becoming a nimble or savage animal companion (your choice), and gaining additional capabilities determined by the type of companion. See the animal companion rules on page 284 for more information.
猛禽形态(野性流派)
先决条件:自然变身,动物形态或昆虫形态
你可以使用自然变身池施展aerial form。如果你有动物形态专长,你可以变为蝙蝠或小鸟,如果你有昆虫形态专长,你可以变为黄蜂。如果你有猛兽形态专长,你可以变为翼龙。
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SOARING SHAPE(Druid Wild Order)
  Prerequisites Animal Shape or Insect Shape, Wild Shape
You can cast aerial form by spending a use of your wild shape pool. If you have Animal Shape, you can turn into a bat or a bird. If you have Insect Shape, you can turn into a wasp. If you have Ferocious Shape, you can turn into a pterosaur.
呼风者(暴风流派)
你可以消耗 1点法术点施展thunder shield。可以消耗2点法术点施放stormwind flight。
特殊:如果你是暴风流派,你的法术点池增加 2点。
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WIND CALLER (Druid Storm Order)
  Prerequisites Storm Born
You can cast thunder shield by spending 1 Spell Point. You can also cast stormwind flight by spending 2 Spell Points. Special If you are a druid of the storm order, increase your Spell Point pool by 2.
10级专长
元素形态(野性流派)
你可以消耗自然变身池施展元素形态。
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ELEMENTAL SHAPE(Druid Wild Order)
  Prerequisites Wild Shape
You can cast elemental form by spending a use of your wild shape pool.
维持形态(超魔)[F]
先决条件:自然变身
触发:你使用自然变身的能力施放一个持续时间为1分钟或以上的变形法术时,视作比最低法术环位提升至少1级。
你在施放该类法术时额外消耗1点自然变身点并在施法中加入一个姿势施法动作。该法术提升至比你的最高法术环位低1级而非等于你的最高法术环位,但你可以保持变身 1小时或法术描述中所述时间(两者取长)你依旧可以随时进行解消。
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FORM CONTROL (Druid Metamagic)
  Prerequisites Wild Shape
Trigger Using Wild Shape, you cast a polymorph spell with a duration of 1 minute or longer that would ordinarily be heightened at least 1 level above its lowest spell level.
You add a Somatic Casting action to the casting of the triggering spell and spend an additional use of your wild shape pool. The spell is heightened to 1 level less than your maximum spell level, instead of to your maximum spell level, but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still dismiss the form at any time, as permitted by the spell.
治愈转换[F]
触发:施放针对一个生物的非戏法的变形系法术。
在施法中加入一个姿势施法动,为目标恢复等同消耗法术环位数乘以d6的生命值。
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HEALING TRANSFORMATION(Druid Metamagic)
  Trigger You cast a non-cantrip polymorph spell that targets only one creature.
Add a Somatic Casting action to the casting of the triggering spell to restore 1d6 Hit Points per level of the triggering spell to the target.
自然智識(預言,侦测)
你可以感知到受魔法影响的动植物。你如同常驻了一环的侦测魔法一般,但这只能感知到受魔法影响的动植物。你只能发现你视野范围内,且是正在受到魔法影响的动植物。当你主动探查时,你会在刚才所述的事物方面获得如同三环的侦测魔法(除了正常探寻的加值之外)你还可能看出这个植物或动物的形态是否已被魔法所塑形或改变,这由GM自行决定。你可以在回合开始或结束时以自由动作开启或关闭这一感官 。
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NATURE SENSE (Detection Divination Druid)
  You can sense magic affecting plants and animals. You are constantly under the effects of a 1st-level detect magic spell that senses only magic affecting a plant or animal. This detects magic in your field of vision only, and only if that magic is affecting plants or animals. When you Seek, you gain the effects of a 3rd-level detect magic spell on such magic on things you see (in addition to the normal benefits of Seeking), and you might gain an indication if a plant or animal has been shaped or changed from its natural form by magic, at the GM’s discretion. You can turn this sense off and on with a free action triggered at the start or the end of your turn.
原能召唤[F]
先决条件:野性呼唤
你在召唤盟友时,你可以向其注入元素之力。你在召唤大自然的盟友时可以通过一个自由动作消耗1点法术点以向其注入气、土、火或水的力量。这会给予召唤生物们相应的能力。
气 80尺飞行速度
土 获得20尺挖掘速度,速度降低10尺(最少为 5尺),获得5点物理伤害抗力。
火 攻击造成1d6的额外火焰伤害,获得10点火焰抗性和5点弱点寒冷和水。
水 获得60尺游泳速度,可以在近战攻击后画一个动作尝试进行猛推Shove(忽略多次攻击 的罚值),获得5点弱点火。
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PRIMAL SUMMONS
  Prerequisites Call of the Wild
Whenever you summon an ally, you can imbue it with elemental power. Upon casting summon nature’s ally, you can enhance the spell as a free action by spending 1 Spell Point and picking air,earth, fire, or water. This affects the creatures summoned by giving them the corresponding ability or abilities:
• Air fly Speed of 80 feet
• Earth burrow Speed of 20 feet, reduce land Speed by 10 feet (minimum 5 feet), resistance 5 to physical damage
• Fire attacks deal 1d6 extra fire damage, resistance 10 to fire, weakness 5 to cold and water
• Water swim Speed of 60 feet, can spend 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty),resistance 5 to fire
肩并肩(动物流派)
先决条件:动物伙伴
你与你的伙伴一起战斗。每当你和你的动物伙伴都与一个敌人相邻时,无论你们所处的实际位置如何,都视作你们对该生物造成夹击。
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SIDE BY SIDE (Druid Animal Order)
  Prerequisites Animal Companion
You and your companion fight as one. Whenever you and your animal companion are both adjacent to the same foe, you both count as if you were flanking that foe, regardless of your actual position.
14级专长
巨龙形态(野性流派)
先决条件:自然变身,猛禽形态
你可以消耗自然变身池施展巨龙形态。
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DRAGON SHAPE(Druid Wild Order)
  Prerequisites Soaring Shape, Wild Shape You can cast dragon form by spending a use of your wild shape pool.
绿植之语(绿叶流派)
先决条件:苍翠认同
你和你的莱西魔宠(如果你有的话)常驻植物交谈。
特殊:如果你是绿叶流派的德鲁伊,大部分自然植物都会认出你的身份并对你初始态度友善。
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GREEN TONGUE (Druid Leaf Order)
  Prerequisites Green Empathy
You (and your leshy familiar if you have one) are constantly under the effects of speak with plants.
Special If you are a druid of the leaf order, most non-creature plants recognize you as a druid of the leaf order and are friendly to you.
特殊进化(动物流派)
先决条件:惊人成长
你的动物伙伴的力量与技能继续增长,现在他的智力已经使它能专研某一反面的能力。你可以从P284的动物伙伴规则中选择一个特化伴伙的模板并将之应用与你的动物伙伴身上。
特殊:若你为动物流派的德鲁伊,你可以多次选择此专长。选择可为你的动物伙伴增加新的特化模板能力。
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SPECIALIZED COMPANION (Druid Animal Order)
  Prerequisites Incredible Companion
Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Select one specialization from those found in the animal companion rules on page 284 and apply it to your companion.
Special If you are a druid of the animal order, you can select this feat more than once. Each time, add a different specialization to your companion.
18级专长
唤灾者(暴风流派)
先决条件:呼风者
你可以消耗1点法术点而非德鲁伊法术位来施展storm lord。你可以消耗2点法术点来施展地震術。你可以消耗1点法术点以施放stormwind flight而非2点。
特殊:若你为暴风流派的德鲁伊,你的法术点池增加2点。
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INVOKE DISASTER(Druid Storm Order)
  Prerequisites Wind Caller
You can cast storm lord by spending 1 Spell Point instead of using your druid spell slots. You can also cast earthquake by spending 2 Spell Points. You can cast stormwind flight for 1 Spell Point instead of 2.
Special If you are a druid of the storm order, increase your Spell Point pool by 2.
苍翠变形(绿叶流派)
你将身化绿树。你会获得植物特性并失去任何与你的新形态不符的特性(比如类人生物)。你可以花费一个动作将你的外貌改变为树木或是其他自然植物(需要专注)。察觉检定不会让人识破你的真身,但是对抗你的职业DC的自然与生存检定可以让人发现你与周遭环境相比略有违和。在此形态下你获得全域視野,但你要变回去的话只能花费一个动作(需要专注)才能变回原形,且这会结束你的回合。在该形态下你的AC为30,TAC为20,只享有状态加值,状态罚值及环境加值,你的反射豁免全部视为失败。
特殊:若你为绿叶流派的德鲁伊,且在日间使用苍翠变形进行修整的话,你将恢复最大生命值并移除所有非永久性的吸取,enfeebled,sluggish及stupefied状态。
劇透 -   :
VERDANT METAMORPHOSIS(Druid Leaf Order)
  You transform into a plant version of yourself. You gain the plant trait and lose any trait that’s inappropriate for your new form (typically humanoid). You can change from a form that looks mostly like your old self into a tree or any other non-creature plant as an action (this action has the concentrate trait). Perception checks don’t reveal your true form, but a creature can attempt a Nature or Survival check against your class DC to determine that the plant is new to the surrounding area. While in this form, you can observe everything around you, but you can’t act other than to spend an action (this action has the concentrate trait) to change back, which ends your turn. In this form, your AC is 30, your TAC is 20, only conditional bonuses, conditional penalties, and circumstance bonuses and penalties can affect you, and you treat all successes and critical successes on Reflex saves as failures.
Special If you are a druid of the leaf order, if you transform into a non-creature plant and take your daily rest during daylight hours, the rest restores you to maximum Hit Points and removes all non-permanent drained, enfeebled, sluggish,and stupefied conditions.
20级专长
森祭之力
先决条件:传奇级自然
你获得一个10环法术位,你可以用其以施展你的10环德鲁伊法术。你选择此专长时可以从原能法术表中挑选两个常见或不常见的10环法术加入你的已知法术中。
劇透 -   :
HIEROPHANT’S POWER 
  Prerequisites legendary in Nature You gain a single 10th-level spell slot, which you can use to cast 10th-level spells using your druid spellcasting. When you select this feat, add two 10th-level primal spells of common or uncommon rarity to your list of spells known.
灵脉之络[F]
频率:每分钟一次
触发:你施展一个5环或以下没有持續時間且最多消耗2个施法动作的法术。
你在触发的法术中加入一个姿势施法动作,你在施法时不会消耗掉你准备好的法术。
劇透 -   :
LEYLINE CONDUIT 
  Frequency once per minute
Trigger You start to cast a spell of 5th level or lower that has no duration and a maximum of 2 spellcasting actions.
You add a Somatic Casting action to the casting of the triggering spell, and you don’t expend the prepared spell as you cast it.
终极变形(野性流派)
先决条件:巨龙形态,自然变身
你可以消耗你的自然变身池施展形體變化。
劇透 -   :
TRUE SHAPESHIFTER(Druid Wild Order)
  Prerequisites Dragon Shape, Wild Shape
You can cast shapechange by spending a use of your wild shape pool.
« 上次编辑: 2018-08-25, 周六 13:19:12 由 雾音 »
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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #2 于: 2018-08-06, 周一 01:18:59 »
PF2的子版块开了啦 :em020

法术:原能法术骰、原能DC与原能法术攻击骰上受训
« 上次编辑: 2018-08-06, 周一 01:26:02 由 犬良人 »
強烈譴責向施法怪物套幼年模版的流氓行為!
我永远喜欢神术四环施法者!

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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #3 于: 2018-08-06, 周一 10:56:06 »
抓個蟲
原能施法
你获得使用施展法术动作来施展奥术法术的力量,并可以使用材料施法动作、姿势施法动作、语言施法动作(详见P195的施法)。作为一名德鲁伊,你可以使用原能法器(比如冬青和槲寄生)作为材料施法动作、姿势施法动作的一部分,所以一般你不需要其他法术成分或空出一只手。在1级时,可以每天早上从本书的原能法术列表(P201)中准备两个1环法术和四个戲法。

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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #4 于: 2018-08-06, 周一 22:06:00 »
PF2的子版块开了啦 :em020

法术:原能法术骰、原能DC与原能法术攻击骰上受训
:em004但是不是说翻译一律要先丢在这里吗
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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #5 于: 2018-08-06, 周一 22:06:36 »
抓個蟲
原能施法
你获得使用施展法术动作来施展奥术法术的力量,并可以使用材料施法动作、姿势施法动作、语言施法动作(详见P195的施法)。作为一名德鲁伊,你可以使用原能法器(比如冬青和槲寄生)作为材料施法动作、姿势施法动作的一部分,所以一般你不需要其他法术成分或空出一只手。在1级时,可以每天早上从本书的原能法术列表(P201)中准备两个1环法术和四个戲法。
:em023感谢抓虫
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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #6 于: 2018-08-09, 周四 14:42:02 »
才注意到小德的职业专长没有翻译 :em003

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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #7 于: 2018-08-14, 周二 16:18:28 »
 :em014拍打雾音起来翻译
強烈譴責向施法怪物套幼年模版的流氓行為!
我永远喜欢神术四环施法者!

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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #8 于: 2018-08-19, 周日 16:00:39 »
:em014拍打雾音起来翻译
更啦更啦
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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #9 于: 2018-08-19, 周日 16:35:50 »
引用
若你为野性流派的德鲁伊,你使用你的力量调整值(最低为1)来计算你的野性能量池,如果你有至少四个野性流派的专长你还会获得额外获得使用次数。(没有说额外多少次。。。)
and an additional use--不是就一次吗?

顺便,有些专长前面有些小方块图案,那个是指的消耗动作类型,最好补上(我也漏了然后被提醒了 :em007

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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #10 于: 2018-08-19, 周日 22:17:48 »
 :em023已经增加 感谢
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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #11 于: 2018-08-19, 周日 23:31:15 »
然而如果我没理解错pf2的变形机制的话
虽然野性德鲁伊力量增加点数
但变身和力量没什么关系是不是....

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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #12 于: 2018-08-20, 周一 01:49:44 »
然而如果我没理解错pf2的变形机制的话
虽然野性德鲁伊力量增加点数
但变身和力量没什么关系是不是....
可以多变几次(
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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #13 于: 2018-08-22, 周三 13:48:32 »
SAVAGE SLICE
  Requirements Your last action was a weapon Strike that dealt slashing damage.
Make another Strike against the same target using the same weapon. If it hits, add an additional die of damage.

若命中,则额外增加一个伤害骰。

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Re: 【PF2】职业——德鲁伊(DRUID)
« 回帖 #14 于: 2018-08-24, 周五 10:02:04 »
暴風流派
你的内心怀揣着大自然的狂野,你将驾驭暴风雨并引发灾厄般的影响。你在特技技能上受训,并视之为你的标志技能。你也获得风暴降生这一德鲁伊专长。最后,你的流派力量使你可以消耗1点法术点施展狂风骇浪。你的禁忌为不可呼唤可能对当地环境造成破坏的不自然天象(如同九环的操控天氣仪式)。

很难想象以战斗目的的呼唤不自然天象会不对当地环境造成破坏 :em021。。。。。。。于是描述里那句:驾驭暴风雨并引发灾厄般的影响是怎么回事? :em005
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